
Sound Design, Music, Implementation
September 2018 – February 2019
Rainstorm EP is an idle music player and interactive audio diorama. Made by a 2 person team in which I was sole audio developer, using Unity and FMOD.
- 9 original songs
- Responsible for all audio integration and sound design
- Designed the audio functionality for the interactive cassette player
- Developed or refactored all code in support of the dynamic audio playback
- Authored code-driven audio mixing for the introduction sequence
- Created a custom unity tool for dynamic environmental audio parameter authoring to address the unique audio within a fixed scene with an orbital camera
Project page: https://jakegrizzlypierce.itch.io/rainstorm-ep
Custom Unity editor tool to control parameter curves in FMOD for a fixed scene orbital camera. Calculates linear rolloff between maximum and minimum values based on the relative position of the camera, with extensibility to add further parameters with their own custom settings. Used in Rainstorm EP to mix four separate ambiance loops along the camera’s orbit: two hemispheres of rain noise for the street and grass areas, and two hum loops for the lamp and vending machine.